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My first video got over views, and if you’re a creative perfectionist, it will save you many hours of frustration, and I have not even discovered all the features, but for social media video posts, it’s invaluable, as they seem to have thought of and included everything! Yes, I like this app enough to take my personal time and scratch out a review!

No need for tutorials and classes to get going on your project. It has enough features to create amazing stuff, without being totally confusing and off putting. I just jumped right in and spent time having fun with my creativity.. Alright, enough of this- they should pay me!!! Get it! Loving the app so far having experience with many design projects. Really creates a peace of mind when needing to run through multiple iterations of a design because you know what you want once you see it, and not having to stop the creative flow to draft new thumbnail mock-ups, grab more paper, or even shuffle through needed layers.

And just for comparison I also tried saving the finished project directly to google drive and then downloading the image on a desktop and then uploading the image from the social site on the desktop and yet the Image still resulted in the same quality. At the moment it has been only good to design for smaller screen content. Still giving a 4 though.

Thank you for the feedback regarding image quality. We are constantly making changes to improve image quality generated from Post iOS and web. Could you reach out to us at hellopost adobe. Spark Post Team. The developer, Adobe Inc. The following data may be collected and linked to your identity:.

Privacy practices may vary, for example, based on the features you use or your age. Learn More. App Store Preview. Screenshots iPhone iPad. Description Adobe Express Creative Cloud Express enables you to quickly and easily make standout content from thousands of beautiful templates on mobile and web. Aug 4, Version Ratings and Reviews. App Privacy. Information Seller Adobe Inc. You might encounter problems if the resulting SWF files become excessively large.

Flash Player reserves a lot of memory when downloading and attempting to play large SWF files with embedded video, which can cause Flash Player to fail. Longer video files over 10 seconds long often have synchronization issues between the video and audio portions of a video clip. Over time, the audio track begins playing out of sequence with the video, causing a less than desirable viewing experience.

To play a video embedded in a SWF file, the entire video file must be downloaded before the video starts to play. If you embed an excessively large video file, it might take a long time for the SWF file to download in its entirety and for playback to start.

After a video clip is imported, it cannot be edited. Instead, you must re-edit and re-import the video file. The video frame rate and Animate Timeline frame rate must be the same.

Set the frame rate of your Animate file to match the frame rate of the embedded video. You can preview frames of an embedded video by dragging the playhead along the Timeline scrubbing. Note that the video sound track does not play back during scrubbing. To preview the video with sound, use the Test Movie command. Load external video with playback component : Imports the video and creates an instance of the FLVPlayback component to control video playback.

Embed H. When you import a video using this option, it is placed on the stage to be used as a guide for your animation at design time. Frames from the video are rendered on the stage as you scrub through or play the timeline. The audio for the relevant frames is also played back. When you try to publish your FLA file with H video content on a layer that is neither a guide layer nor a hidden layer, a warning is shown if the platform you are publishing to does not support embedded H.

Optional: If you have Adobe Media Encoder installed on your computer and you want to convert the video to another format using AME, click Convert video. Embedded Video. A best practice is to place video inside a movie clip instance, because you have the most control over the content. You do not have to extend your main Timeline by many frames to accommodate the video, which can make working with your FLA file difficult.

When you embed a video clip as a graphic symbol, you cannot interact with the video using ActionScript typically you use graphic symbols for static images and to create reusable pieces of animation that are tied to the main Timeline. By default, Animate places the video you import on the Stage. To import into the library only, deselect Place Instance on Stage.

To create a more dynamic presentation, work with multiple video clips, or add dynamic transitions or other elements using ActionScript, import the video into the library. After a video clip is in the library, customize it by converting it into a MovieClip object that you can more easily control with ActionScript.

By default, Animate expands the Timeline to accommodate the playback length of the video clip you are embedding. Click Next. Review the confirmation messages and click Finish. The video appears either on the Stage or in the library depending on the embedding options you chose. To create your own video player, which dynamically loads FLV or F4V files from an external source, place your video inside a movie clip symbol.

When you load FLV or F4V files dynamically, adjust the dimensions of the movie clip to match the actual dimension of the video file and scale the video by scaling the movie clip. A best practice is to place video inside a movie clip instance, which gives you the most control over the content.

Select any existing video clip in the Library Panel, and select Properties from the Library Panel menu. You can also rght-click on the video file and choose Properties in the pop-up menu. Click Import. Locate the file to import, and click Open. You can change properties for an instance of an embedded video clip on the Stage, assign the instance an instance name, and change its width, height, and position on the Stage using the Property inspector. You can also swap an instance of a video clip—assign a different symbol to an instance of a video clip.

Assigning a different symbol to an instance displays a different instance on the Stage but leaves all the other instance properties such as dimensions and registration point intact.

View information about an imported video clip, including its name, path, creation date, pixel dimensions, length, and file size. Enter values for X and Y to change the position of the upper-left corner of the instance on the Stage. You can swap an embedded video clip only with another embedded video clip, and you can swap a linked video clip only with another linked video clip. To control playback of an embedded video file, control the Timeline that contains the video.

For example, to pause a video playing on the main Timeline, you would call a stop action that targets that Timeline. To apply actions to a Video object, first convert the Video object to a movie clip. To show a live video stream from a camera, use ActionScript.

To attach the video stream to the Video object, use Video. See also Video and attachVideo Video. The embedded video clip is updated with the edited file.

The compression settings you selected when you first imported the video are reapplied to the updated clip. Legal Notices Online Privacy Policy. User Guide Cancel. Before you begin. Animate can only play specific video formats.

Methods for using video in Animate. You can use video in Animate in different ways:. Progressive download from a web server This method keeps the video file external to the Animate file and the resulting SWF file. Stream video using Adobe Media Server.

Embed video data directly inside a Animate file This method results in very large Animate files, and is only recommended for short video clips. Progressively download video using a web server. Progressive downloading provides the following advantages over embedding video in the Timeline:.

Import video for progressive download. Select a skin for your video clip. Select a custom skin of your own design by entering the URL of the skin on the web server. The video skin if you chose to use a skin To use a predefined skin, Animate copies the skin into the same folder as the FLA file.

Video playback starts sooner than it does using other methods of incorporating video. Streaming video provides better tracking, reporting, and logging ability. Embed a video file within a Animate file. The limitations of embedded video include:. At runtime, the entire video must fit into the local memory of the playback computer. The length of an imported video file cannot exceed frames.

Embedding a video within a Animate file.



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You can add ActionScript in the authoring environment by using the Actions panel, Script window, or an external editor.

ActionScript follows its own rules of syntax, reserved keywords, and lets you use variables to store and retrieve information. For more information on ActionScript, see the following Help titles:. Learning ActionScript 3. Learning ActionScript 2. You do not have to understand every ActionScript element to begin scripting.

If you have a clear goal, you can start building scripts with simple actions. For this reason, developers who are familiar with JavaScript can find ActionScript immediately familiar.

Animate includes more than one version of ActionScript to meet the needs of different kinds of developers and playback hardware. ActionScript 3. This version requires more familiarity with object-oriented programming concepts than the other ActionScript versions. FLA files that use ActionScript 3. Deprecated with Animate only ActionScript 2. Although Flash Player runs compiled ActionScript 2. ActionScript 2.

For example, more design-oriented content. Deprecated with Animate ActionScript 1. ActionScript 1. Deprecated with Animate Flash Lite 2. Deprecated with Animate Flash Lite 1. Due to multiple versions of ActionScript 2. You can find description about the graphical user interface for working with ActionScript. These topics apply to all versions of ActionScript. Other ActionScript documentation from Adobe guides you to learn about the individual versions of ActionScript. You select actions, and the software presents you with a user-interface for entering the parameters required for each one.

Many designers and non-programmers use this mode. Deprecated with Animate Behaviors also let you add code to your file without writing it yourself. Behaviors are prewritten scripts for common tasks. You can add a behavior and then easily configure it in the Behaviors panel. Behaviors are available only for ActionScript 2. Writing your own ActionScript gives you the greatest flexibility and control over your document. But, it requires you to become familiar with the ActionScript language and conventions.

Components are prebuilt movie clips that enable you to implement complex functionality. A component can be a simple user interface control, such as a check box, or it can be a complicated control, such as a scroll pane. Most components require you to write some ActionScript code of your own to trigger or control a component. For more information, see Using ActionScript 3.

When you write ActionScript code in the authoring environment, you use the Actions panel or Script window. The Actions panel and Script window contain a full-featured code editor that includes code hinting and coloring, code formatting, and syntax highlighting features.

It also contains debugging, line numbers, word wrapping, and support for Unicode. Use the Actions panel to write scripts that are part of your Animate document that is, scripts that are embedded in the FLA file. The Actions panel provides features such as the Actions toolbox, which gives you quick access to the core ActionScript language elements. You get prompts for the elements that require to create scripts.

Use the Script window if you want to write external scripts—that is, scripts or classes that are stored in external files. You can also use a text editor to create an external AS file. The Script window includes code-assistance features such as code hinting and coloring, syntax checking, and auto-formatting. Getting started with ActionScript 3.

Creating a Document class using ActionScript 3. Creating an effective workflow between design and development CS3 The following articles and tutorials provide more detailed information about working with ActionScript:. ActionScript 3 migration table Adobe. When you execute any doc type, the Output panel displays information or warning related to operations such as document conversions and publish.

To display this information, add trace statements to your code or use the List Objects and List Variables commands. If you use the trace statement in your scripts, you can send specific information to the Output panel when the SWF file runs. It includes notes about the status of the SWF file status or the value of an expression. To find reference documentation for a specific ActionScript language element, do one of the following:.

Open the ActionScript 3. Type the language element in the Actions panel, select it, then press F1 Press F1 immediately.

Choose only one version for each FLA file you create. Script navigator. Lists the scripts in your Animate document, and lets you move quickly between them. To view the script in the Script pane, click an item in the Script navigator.

The Actions panel lets you access the code-assistance features that simplify and streamline coding in ActionScript. You can add non-frame specific global and third-party scripts that can be applied to the whole animation from within Animate.

For more information, see A dding G lobal a nd T hird- p arty s cripts section in this page. Add using wizard is a simplified user interface to add code to your compositions.

Click Add using wizard in Actions panel as shown in the following screenshot. In the above screenshot, Get frame number action is selected and the corresponding code has been updated in action window. Based on the action type you select, you can also choose the corresponding object for which you want to apply the action. You can search for specific objects on stage if the object has an instance name. Also, you can apply the action on the current selection. Click Next to choose a triggering event.

A set of trigger events are listed in the window based on your action type and object type selection in previous steps. Choose an appropriate trigger event followed by its corresponding triggering objects, if any, and click Finish and add button. You can choose the Current Selection option from the menu when you select an object in the stage and run the actions code wizard. You can also choose the timeline and components actions for the code. Interactivity is an essential part of an animation that boosts the visual experience of the audience.

Want to learn how to introduce actions to the video without any codes? Watch the tutorial at the end of this example and follow these steps. The Script window lets you create external script files that you import into your application. If you have more than one external file open, filenames are displayed on tabs across the top of the Script window. In the Script window, you can use PinScript, find and replace, syntax coloring, format code, code hinting and commenting, and code collapse features.

You can also use debug options ActionScript files only , and word wrap. The Script window also lets you display line numbers and hidden characters. The Actions panel let you access the code-assistance features that simplify and streamline coding in ActionScript.

Actions panel only Helps you set an absolute or relative target path for an action in the script. Displays reference information for the ActionScript element that is selected in the Script pane.

For example, if you click an import statement and then click Help , the reference information for import appears in the Help panel. Select an ActionScript term in the Actions panel toolbox pane on the left side of the Actions panel. Whether you edit code in the Actions panel or the Script window, you can set and modify a single set of preferences.

Automatic Indentation. Specifies the delay in seconds before code hints are displayed. The option is deprecated with Animate.

Reload Modified Files. Specifies what happens when a script file is modified, moved, or deleted. Select Always, Never, or Prompt. When you build applications with external scripts, this preference enables you to avoid overwriting a script.

Or avoid publishing the application with older versions of scripts. The warnings let you automatically close a script and reopen the newer, modified version. Syntax Colors.